“We get no shortage of folks knocking on our door, wanting to play with our toys,” Douglas Reilly, VP of Lucasfilm Games, told WIRED.Īmong that camp is Todd Howard. This new non-exclusive arrangement for Star Wars games-as well as the rest of Lucasfilm’s library of franchises-leaves open the door for developers to pitch their own ideas for stories to Lucasfilm Games. “That will happen if it's right for that story.”
And that's not necessarily what we're always saying,” Waugh told WIRED. “I think where people get tripped up on that sometimes is like, ‘Oh, then it has to connect to everything else. James Waugh, Lucasfilm’s VP of franchise content and strategy, explains that while this means that games won’t always connect directly to content in other media, the possibility is on the table.
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Just like with past EA games, any new Star Wars games will be part of the same Star Wars canon and continuity shared across all the movies and TV shows produced since the Disney acquisition. “For us to go capture the amount of quality that exists in the world and be fast to market, it would be a big challenge for us to do that internally.” “I think if you look at the games landscape, it's such a diverse population of folks across the world that make games,” Shoptaw explains.
Yves Guillemot, cofounder and CEO of Ubisoft Building new worlds, characters and stories that will become lasting parts of the Star Wars lore is an incredible opportunity for us, and we are excited to have our Ubisoft Massive studio working closely with Lucasfilm Games to create an original Star Wars adventure that is different from anything that has been done before.” “The Star Wars galaxy is an amazing source of motivation for our teams to innovate and push the boundaries of our medium.